WESTMINSTER, CO August 20, 2008 Online video advertising network SpotXchange has joined the Casual Games Association.
“Given the overwhelming success our video advertisers have experienced with casual gaming ad inventory, we felt SpotXchange would benefit from being involved in the industry’s leading organization,” said Michael Shehan, CEO/President of SpotXchange. “Our participation will allow us to increase our knowledge and understanding of the industry’s needs and enables us to act as more of a conduit in bringing advertisers and casual gaming publishers together through our network.”
The Casual Games Association is an international organization with a paid membership of more than 4,000 gaming executives, publishers and developers. Dedicated to promoting casual games for general consumers and providing educational resources for game development, the association hosts annual conferences in Seattle, Kyiv and Amsterdam, publishes a magazine three times a year, and issues research reports on the industry. The association was founded in 2005 by members of the casual games industry.
According to eMarketer in the next five years video games as an ad medium will grow significantly. Spending will increase from $692 million in 2006 to $1.9 billion in 2011 with half of the spending expected to take place in the U.S. This will be spurred by a growing audience, heavily women and older gamers, and a need for game developers to offset larger production costs. The SpotXchange network is already seeing powerful network stats that illustrate these trends. The marketplace reaches over 60 million unique gamers each month, 90 percent of in-game ads are viewed in full and CTRs are coming in at one to five percent.
“The increasing interest in casual games has created a powerful opportunity for advertisers to get involved. Companies like SpotXchange make it easier for publishers, developers and advertisers to work together,” said Craig Holland, marketing director of the Casual Games Association. “We are pleased that companies like SpotXchange are using the Casual Games Association as a resource to expand their presence in the industry.”
Based in Colorado and launched in November 2006, SpotXchange reaches over 60 million unique gamers across the world through its partnership with over 50 casual gaming networks, social gaming networks and casual gaming portals. SpotXchange is a video advertising network that provides sophisticated targeting, a hands-on client services team, reporting, and a transparent marketplace for publishers and advertisers’ online video advertising needs.
About SpotXchange
The SpotXchange patent-pending online video advertising platform received the 2007 Streaming Media Readers’ Choice Award for BEST VIDEO AD PLATFORM. The company was spun off from Colorado-based digital marketing and technology company, Booyah Networks in March 2007. Booyah Networks ranked 23rd on the 2006 Inc. 500. Clients and partners include eGames, Gamesville, iWin.com, FreeRideGames.com, NeoEdge, Real Arcade, Slingo, TryGames, WorldWinner, and more.
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Contact:
Valerie Quintanilla
303.345.6623
Valerie@spotxchange.com



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Mashable: What YouTube Needs to Do Now to Turn Things Around
Posted August 8, 2008 by Steve SwobodaCategories: Events--commentary, Steve Swoboda
This week I took part in a panel with fellow Internet video execs at the RBC Conference. Everyone on the panel was in agreement that brand advertisers want to sponsor “safe content”–professionally produced content that runs on reputable sites. Having said that, I don’t think that is YouTube’s only solution–there are other monetization models currently in the market such as display ads and overlay ads that can be priced on a CPA (performance) basis that could be used to monetize UGC. There may also be other monetization models not yet developed that may be used to cash in on YouTube’s massive volume of UGC inventory. At the end of the day, although the content is primarily UGC, it represents a significant volume of traffic and (as Blinkx CEO Suranga Chandratillake pointed out during our panel discussion, but not quoted in the article below), more than anyone, Google can afford to lose a little money on YouTube as it figures this out. After all, Google didn’t monetize search through advertising AT ALL during its first few years, but they ultimately figured out how to do that pretty well.
What YouTube Needs to Do Now to Turn Things Around
YouTube hasn’t been able to monetize videos of eighty-year old men mooning a crowd of onlookers? It hasn’t been able to monetize someone lip-syncing “I Kissed A Girl?” Who would have thought that?
At a recent meeting of Internet videoSelling-Entertainment-Online Jan-08 executives at the RBC Capital conference, the panelists told those in attendance that user-generated content simply doesn’t provide any real monetization value and Google needs to find new ways to turn things around if it wants to turn a profit.
Later on, the execs said that the key to Google’s success has nothing to do with user-generated content and everything to with professional content, which can be controlled, analyzed, and properly determined to appeal to the key demographics advertisers are looking for.
“What we’ve found is that advertisers and agencies are only interested in professional media, so professional content providers are having a good time finding extremely high demand because they have a lack of video views,” Blinkx CEO Suranga Chandratillake said.
And for once, we’ve finally heard what YouTubeYouTube ’s business model should be. It needs to forget about user-generated content and trying to monetize that and actively seek ways to entice more people to its professional content and make it a greater value proposition for its advertisers.
Of course, Google has already taken significant steps in that direction as of late with deals between YouTube and Seth MacFarlane that will see the “Family Guy” creator working on a series of short cartoon spots designed exclusively for Google.
But the company’s initiatives need to go far beyond just that. It needs to keep user-generated content on YouTube because that’s what people are looking for most when they go there, and try to support that section of the site with display ads. On top of that, it needs to coax more companies to bring professional content over and actively sell advertising on that content, which is not only controlled, but user demographics can be analyzed and advertisers will be able to determine if the site is worth spending money on.
YouTube is an extremely expensive endeavor for Google that has yet to bear fruit. But if Google is smart, it will listen to what the execs said at the RBC Capital conference and start to actively seek out professional content that will entice more companies to spend money in the space.
If it doesn’t, look for YouTube to look even more like a bloated waste of money.
Link to article
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